

I think Graymold now has a new graphic, but since it's pretty and actually gray, I like that change. At least Healing Herbs are still the same. That irritates me, since it means I'm constantly mixing them up.
#Avernum 6 healing resting series
On another note, I think the graphics for Energetic and Spiritual Herbs have been switched, after being consistent from Nethergate through all the Avernum series before this.

In both games resting, leaving a dungeon and going outdoors and waiting awhile, consuming food, also recharged spell energy.) That's fine with me I love this part of the new system, because it allows me to heal and recharge in a dungeon! (In Exile you regained some health and spell energy as you walked around in Avernum you only recharged spell energy while walking around in a friendly place. That's neat and necessary, since now neither health nor spell energy naturally returns over time. Not only does it heal everybody, it also restores spell energy. There's also an entirely new part of the system: if your characters possess First Aid skill, it gets applied whenever you end combat, based on how many monsters you killed and how tough they were. It was remarkably convenient just to leave town a moment and reenter and find myself fully rested. On the other hand, having used the new system, I have to say that what it loses in believability it definitely gains in convenience and gameplay simplification. Avernum's taxing Return Life spell made sense for the same reason. That's why Exile's Resurrection Balm (a high level potion which you had to have to perform the spell, which you could make or find or buy,) and high-level, high-spell-point-cost Raise Dead spell made sense. In fantasy, I always figure it helps the suspension of disbelief if you make the impossible possible, but with some effort. I don't quite like the theory behind the new resurrection system, because I always figured the difficulty of performing a resurrection under the old system made sense given the difficulty of the task. It also means you no longer need healers, people you pay to heal you.

Jeff Vogel refers to this, in his note the near end of the manual, as removing the unnecessary tedium of resurrection. Walking back into town is also how you recover all health and spell points. Even if a character dies, they can be brought back to life just by walking back into town.

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