

Other upgrades save space, but I think never save resources. Compare to plasma tower 2 or 3 you might double or quadruple your energy tower damage, but you can afford one lvl 3 vs ~7 lvl 1 (usually carbonium/ironium is the limited resource). I try to stick to level one on most buildings - you get more health per resource spent on level 1 buildings.Įxception is ammo consuming tower - like artillery 2, 3 means each rocket ammo is doing more damage and ammo is a limited/critical resource. Usually go for plasma towers as the core defense supported by artillery towers. Then you are downloading techs usually the entire 90 minutes. But while you kill the wave your hub is building. Ideally place it as the HQ finishes and then the wave is usually on your door step as well.
REDDIT THE RIFTBREAKER UPGRADE
In the 2 minutes the HQ upgrade takes I build a second sword and drill whatever is going to be needed for communications hub. I disassemble ranged weapons to do this and manually drill where needed. The perfect 5 minute warmup for me is one storage to raise cap to 500+, armory, and HQ upgrade on the warm up attack. Get to 5 comm hubs to level 1 or 2 and usually armory lags behind, but always keep those at lvl 1. So you should be on HQ lvl 2 building and HQ lvl techs asap.

You don't need to upgrade HQ in survival after the first upgrade to get communications hub.Įvery other HQ Tech itself unlocks the tier. Got any tips on hard mode survival? my bases always seems to fall apart after the 2nd HQ upgrade, it always seems to be an issue with not enough energy, resources or defence/offence, sometimes all of the above lol.
